
Capt Don
The Don's
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Posted - 2012.02.28 20:21:00 -
[1] - Quote
First, Thank you CCP Legion for taking the time to read these posts and comment so we know you are listening. That is a very good way to keep players in the game. There are a LOT of great points in here from what I have looked at. Here are a few points I have come up with. Sorry if any of them are repeats, I am not as patient as you. 
Have a sort of "choose your own adventure" background story that you can choose from during character creation. Something along the lines of Early life - chose on of 4, teens - chose one of 6... This could lead in to helping players chose their race or not, either way it would help new players feel more invested in their character.
Things are moving so fast in the beginning, how about the option to train into a points queue that could later be invested into skills. I would think this would be on by default when born. Whether or not it is automatically chosen when your training queue runs out and how fast those points are trained I leave to those with more experience in balancing games than I have (none). This could also help with player retention when you get bored with your current carrier but don't know what to do yet.
A reward system for for sticking with it, possibly something along the lines of certificates but based more on time spent. Something like "The Caldari would like to thank you for your service. You have reached 500K in skill points. We have been following your progress and see you have interest in mining, here is something that may help you in your journey". Ok, that was pretty bad but you get the picture.
This was brought up before but I liked it so much I am going to say it again. Modify the missions to be more like PVP. It would help the transition into real PVP if you didn't have to relearn how to fit your ship when you decide to go that route. Another good way to improve missions would be to randomize the deployment of ships and structures. Right now when I fly a mission I have done before I know exact where the enemy is coming from, which group to take on first, where the structures I need to get to are, etc.
I know its an MMO but when you push people into a corp and the corp they chose ends up being full of a bunch of jackholes, I can't think of anything that makes me want to quit a game more. Maybe a player rating system for a corp? It wouldn't have to be positive, negative necessarily. I know a lot of players who would seek out a corp rated "pirate" over "carebear".
Redo the overview, no specifics here because I have no clue how to make it better either. Find some Steve Jobs protege to do it, I don't know. |